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Showing content with the highest reputation on 12/06/2016 in all areas

  1. Vi esse vídeo esses dias que palpita sobre esses novos chars, baseado nos profiles que a Capcom vem lançando:
    2 points
  2. Algumas mudanças (que podem ser provisórias) http://www.neogaf.com/forum/showthread.php?t=1322018 Chun Li: - Can cancel specials into V-Trigger now as well. - Can mash/piano input for Lightning Legs now, or still use the QCF + K command. Move properties same regardless of input, mash or motion. - Instant Air Lightning Legs were nerfed. - Fireball has a tad more recovery. - Can cancel crouching light kick into lightning legs. Crouching Light Kick 2x, into Legs into V-Trigger Cancel works and then can continue combo from there. - Standing Light Kick is now 3 frames, was 4 before, but apparently in AA situations, it has 5 frames of start up? (Conflicting reports) Urien: - j.LK now has cross up properties. Alex: - Can combo Toward + HP, Standing Medium Punch xx Light Flash Chop. Apparently Toward + HP (Lariat) is +6 now. - Can combo Crouching Light Punch into LP Chop. cr.LK, cr.Lp xx LP Chop works! Karin: - Standing Light Kick is +1 on block. Guile: - V-Gauge is now two bars instead of three. Bison: - V-Skill can now STORE fireballs on demand, even use it in combos - Standing Light Kick is 3 frames now. - V-Trigger Light Scissors are faster. - Target combo sped up but only links to Standing Light Kick. - Walk speed has been significantly increased, both forward as well as backward. Ryu: - Startup for some normals is slowed down, but in V-Trigger his frame data is actually better. - V-Reversal is negative on hit. - Throw has no follow up (no more throw loops). - DP 4f not invinc. (1/2) - Normals feel a lot slower. - V-Trigger activation = frame data changes (faster normals). - Damage nerf all around(?). - st.lk is still 4f Mika: -Rope throw no longer wallbounces midscreen - Clap is -6 on block now Dhalsim: - Crouching Medium Punch has better horizontal hitbox can hit chars further away. - Stand Heavy Punch is now a crush counter, beware fireball throwers. - Hitstun on limbs is now plus on hit, so it means you will have to respect his far limbs a lot more. - Previously, Dhalsim's far reaching limbs were minus or 0 on hit, so you didn't have to respect him after being hit, now it's different. - Yoga Anvil (Back + Heavy Punch) reduced in startup from 12 frames to 10. No more brainless jumping in. - Back + Medium Punch went from 8 frame startup to 6 frames now. - Hearing V-Skill has much faster startup, and float jab has more hit and blockstun so you can't just hit him out of it. - Standing Light Kick went from 5 frames to 4 frame startup. Dhalsim can punish easier now with it. - Standing Heavy Punch feels way faster! - Slide Trigger buffed, flame doesnt go away anymore. - Some of his far reaching limbs can be cancelled into super. Far range st.HP crush counter xx Super is a combo. - Air Heavy Punch is slower. - Down-Back + Medium kick is a real low which is ideal for midrange foosties.
    1 point
  3. Lista de golpes do Akuma! http://game.capcom.com/cfn/sfv/fdata-gok.html
    1 point
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