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Framedata do Ken (Beta 4)


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Obs: Valores de ADV e de golpes que acertam mais de uma vez estão errados.

 

 

 































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Name

Basic Data

Normal Hit

Counter Hit

Guard Hit

 

Startup

Active

Recovery

Total

Damage

Stun

Animation

ADV

Damage

Stun

Animation

ADV

Damage

Stun

Animation

ADV
5LP 4 2 6 12 30 70 HIT_LL 4 36 84 HIT_LL 6 0 0 GUARD_LL 2
5MP 7 2 14 23 60 100 HIT_LM 3 72 120 HIT_LM 5 15 0 GUARD_LM 0
5HP 9 2 19 30 80 150 HIT_LH 5 96 180 HIT_GROUND_SPIN_LEFT 6 20 0 GUARD_LH -3
5LK 4 2 8 14 30 70 HIT_LL 3 36 84 HIT_LL 5 0 0 GUARD_LL -1
5MK 8 3 16 27 60 100 HIT_HM_FAR 1 72 120 HIT_HM_FAR 3 15 0 GUARD_LM -2
5HK 13 2 24 39 90 150 HIT_LH 3 108 180 CRITICAL_SPIN_L 16 23 0 GUARD_LH -4
2LP 4 2 7 13 30 70 HIT_LL 3 36 84 HIT_LL 5 0 0 GUARD_LL 2
2MP 5 3 11 19 60 100 HIT_LM 4 72 120 HIT_LM 6 15 0 GUARD_LM 1
2HP 6 5 21 32 70 150 HIT_UPPER -4 84 180 HIT_UPPER -2 18 0 GUARD_LH -9
2LK 4 2 6 12 20 70 HIT_LL 3 24 84 HIT_LL 5 0 0 GUARD_LL 1
2MK 6 2 13 21 50 100 HIT_LM 0 60 120 HIT_LM 2 13 0 GUARD_LM -4
2HK 7 3 22 32 100 150   -3 120 180   -3 25 0 GUARD_CL_NEAR -12
8LP 3 6 -9 0 40 70 HIT_LL 16 48 84 HIT_LL 18 0 0 GUARD_LL 13
8MP 5 6 -11 0 70 100 HIT_LM 21 84 120 HIT_LM 23 18 0 GUARD_LM 18
8HP 8 4 -12 0 90 150 HIT_LH 27 108 180 HIT_LH 29 23 0 GUARD_LH 24
8LK 4 7 -11 0 40 70 HIT_LL 17 48 84 HIT_LL 19 0 0 GUARD_LL 14
8MK 6 5 -11 0 60 100 HIT_LM 22 72 120 HIT_LM 24 15 0 GUARD_LM 19
8HK 8 5 -13 0 90 150 HIT_LH 27 108 180 HIT_LH 29 23 0 GUARD_LH 24
R_5LP 3 2 6 11 30 70 HIT_LL 4 36 84 HIT_LL 6 0 0 GUARD_LL 2
R_2LP 2 2 7 11 30 70 HIT_LL 3 36 84 HIT_LL 5 0 0 GUARD_LL 2
R_5LK 5 2 7 14 30 70 HIT_LL 4 36 84 HIT_LL 6 0 0 GUARD_LL 0
R_2LK 3 2 6 11 20 70 HIT_LL 3 24 84 HIT_LL 5 0 0 GUARD_LL 1
4MP 4 2 14 20 50 80 HIT_LM 0 60 96 HIT_LM 2 13 0 GUARD_LM -2
4MK_HOLD 21 3 18 42 60 100 HIT_LOWER 0 72 120 HIT_LOWER 2 15 0 GUARD_HH -4
4MP_TC1 6 3 26 35 60 80 BLOW_HH -3 72 96 BLOW_HH -3 15 0 GUARD_LH -13
4MK_TC3 10 4 19 33 60 100 BLOW_SPIN_RH -1 72 120 BLOW_SPIN_RH -1 15 0 GUARD_LH -6
6HK 23 3 21 47 80 150 HIT_LOWER 0 96 180 HIT_LOWER 2 20 0 GUARD_HH -4
THROW_F 5 2 17 24 0 0   -15 0 0   -15 0 0   -15
THROW_B 5 2 17 24 0 0   -15 0 0   -15 0 0   -15
THROW_F_ATK 13 39 43 95 60 170   -60 72 204   -58 15 0   -78
THROW_B_ATK 83 2 -85 0 130 200   107 156 240   87 33 0   87
VT1_RUN_HOLD 10 2 24 36 70 150 BLOW_HH -2 84 180 BLOW_HH -2 18 0 GUARD_LH -6
VT1_SYORYU_L 3 12 -15 0 80 100 BLOW_VH 41 96 120 BLOW_VH 41 20 0 GUARD_LH 20
VT1_SYORYU_M 4 13 -17 0 50 75 BLOW_VH 48 60 90 BLOW_VH 48 13 0 GUARD_LH 23
VT1_SYORYU_H 4 14 -18 0 30 30 BLOW_HH 43 36 36 BLOW_HH 43 8 0 GUARD_LH 23
VT1_SYORYU_EX 1 40 -41 0 10 30 BLOW_HH 37 12 36 BLOW_HH 37 3 0 GUARD_LH 20
VT1_TATSUMAKI_L 3 15 16 34 40 75 BLOW_HM -5 48 90 BLOW_HM -5 10 0 GUARD_LM -15
VT1_TATSUMAKI_M 6 29 29 64 40 100 BLOW_HM -32 48 120 BLOW_HM -32 10 0 GUARD_LM -34
VT1_TATSUMAKI_H 13 43 20 76 30 50 BLOW_SPIN_RH -32 36 60 BLOW_SPIN_RH -32 8 0 GUARD_HM_NEAR -42
VT1_TATSUMAKI_EX 6 36 -42 0 40 50 HIT_HH_NEAR 28 48 60 HIT_HH_NEAR 30 10 0 GUARD_HM_NEAR 27
VT1_AIR_TATSUMAKI_L 9 17 -26 0 100 150 HIT_LM 27 120 180 HIT_LM 29 25 0 GUARD_LM 27
VT1_AIR_TATSUMAKI_M 9 15 -24 0 100 150 HIT_LM 27 120 180 HIT_LM 29 25 0 GUARD_LM 25
VT1_AIR_TATSUMAKI_H 9 13 -22 0 100 150 HIT_LM 27 120 180 HIT_LM 29 25 0 GUARD_LM 25
VT1_AIR_TATSUMAKI_EX 8 19 -27 0 55 100 HIT_LH 32 66 120 HIT_LH 34 14 0 GUARD_LH 27
VT1_Vskill_RUN_HOLD_5HK_C 11 2 25 38 70 150 BLOW_HH -3 84 180 BLOW_HH -3 18 0 GUARD_LH -7
Vskill_RUN_HOLD 10 2 24 36 70 150 BLOW_HH -2 84 180 BLOW_HH -2 18 0 GUARD_LH -6
Vskill_RUN_HOLD_5HK_C 11 2 25 38 70 150 BLOW_HH -3 84 180 BLOW_HH -3 18 0 GUARD_LH -7
V_REVERSAL 10 4 21 35 40 0 HIT_HH_NEAR 2 48 0 HIT_HH_NEAR 2 0 0 GUARD_HH_NEAR -2
SYORYU_L 3 11 -14 0 70 100 BLOW_VH 42 84 120 BLOW_VH 42 18 0 GUARD_LH 20
SYORYU_M 4 12 -16 0 50 75 BLOW_VH 43 60 90 BLOW_VH 43 13 0 GUARD_LH 21
SYORYU_H 4 13 -17 0 30 50 BLOW_HH 43 36 60 BLOW_HH 43 8 0 GUARD_LH 21
SYORYU_EX 1 36 -37 0 30 50 BLOW_HH 40 36 60 BLOW_HH 40 8 0 GUARD_LH 18
SIPPUU_H_yobi 16 42 29 87 50 100 BLOW_SPIN_LM -42 60 120 BLOW_SPIN_LM -37 13 0 GUARD_MM_FAR -50
AIR_TATSUMAKI_L 9 18 -27 0 80 100 HIT_LM 24 96 120 HIT_LM 26 20 0 GUARD_LM 22
AIR_TATSUMAKI_M 9 15 -24 0 80 100 HIT_LM 25 96 120 HIT_LM 27 20 0 GUARD_LM 25
AIR_TATSUMAKI_H 9 13 -22 0 80 100 HIT_LM 25 96 120 HIT_LM 27 20 0 GUARD_LM 25
AIR_TATSUMAKI_EX 8 19 -27 0 90 100 BLOW_SPIN_LH 52 108 120 BLOW_SPIN_LH 52 23 0 GUARD_LH 28
AIR_TATSUMAKI_EX_G 8 19 -27 0 90 100 BLOW_SPIN_LH 52 108 120 BLOW_SPIN_LH 52 23 0 GUARD_LH 28
TATSUMAKI_L 3 15 18 36 30 50 BLOW_HM -7 36 60 BLOW_HM -7 8 0 GUARD_LM -15
TATSUMAKI_M 6 31 17 54 30 50 BLOW_HM -24 36 60 BLOW_HM -24 8 0 GUARD_LM -32
TATSUMAKI_H 16 43 20 79 30 60 HIT_HH_NEAR -37 36 72 HIT_HH_NEAR -35 8 0 GUARD_HM_NEAR -42
TATSUMAKI_EX 8 36 -44 0 40 50 HIT_HH_NEAR 30 48 60 HIT_HH_NEAR 30 10 0 GUARD_HM_NEAR 29
CA_START 85 2 43 130 30 0 HIT_LH -21 36 0 HIT_LH -19 60 0 GUARD_LH -26
CA_HIT 33 218 133 384 130 0 STAND_TO_CROUCH -347 156 0   -347 33 0   -347
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